DREAM
• MAKER
OVERVIEW
Dream maker app is a dream journal alarm clock that also tracks your sleep quality. The alarm clock wakes users & prompts them to voice record a description of their dream. Users can store & review these dream profiles to see what themes they hold. Also included is a social media feed & a map that generally indicates the type of dreams others who are currently using the app are having. This app aims to guide users in developing deeper self-awareness, a sense of personal narrative & help to improve the quality of their sleep.
UX/UI Designer
UX Researcher
App Design
Icon Design
Figma
Photoshop
Maze
year 2021
4 Weeks
01 •
RESEARCH
User Interviews.
I interviewed 8 participants with the goal of understanding their sleep patterns & what their relationship is with dreams. My focus was to identify what the key aspects are that would make recording dreams an easy, insightful & fun experience.
02 •
Synthesize
Insights from Research
I establish the essential design goals & key features based on the research data gathered from my interviews & competitor analyses. These will become my focus points when planning the designs for this project.
03 •
IDEATE
Acquiring & Structuring Data
I conducted a card sorting test on 8 participants to determine what the optimal dream categories are for the many subcategories of dream themes, places, characters, animals, people, actions & emotions should be. These categories will be used to tag & define dream journal entries. Then based on my above key features list I created a site map & user task flow.
04 •
UI Design
Generating Sketches & Prototype
Based on my mood board I roughly hand sketched some ideas which then led to my initial wireframes. After finalizing my sketches I then created a prototype with the task flow of setting an alarm & then creating a dream journal entry after the alarm goes off. The final task then requires the user to post their dream journal entry onto the app's social media.
05 •
testing
Testing small groups first
I started my testing with smaller groups of people & I found some usability issues. I identified these issues & made corrections. After making those corrections I then tested my prototype on a larger group of 10 people with a 100% completion rate. Below are the main redesign challenges that I encountered.